Datagloves are used to capture finger movement and also for producing  Haptics effects through Vibration at finger tips. Cyberglove Systems make industry's most sophisticated Datagloves. Following models are available.

Cyber Glove II: 

  • The 18-sensor data glove features two bend sensors on each finger, four abduction sensors, plus sensors measuring thumb crossover, palm arch, wrist flexion, and wrist abduction. 
  • The 22-sensor data glove has three flexion sensors per finger, four abduction sensors, a palm-arch sensor, and sensors to measure wrist flexion and abduction. 
    Each sensor is extremely thin and flexible being virtually undetectable in the lightweight elastic glove. 
The CyberGlove motion capture system has been used in a wide variety of real-world applications, including digital prototype evaluation, virtual reality biomechanics, and animation. The CyberGlove II data glove is constructed with stretch fabric for comfort and a mesh palm for ventilation. 
The 18-sensor motion capture CyberGlove II system includes open fingertips, which allow the user to easily type, write, and grasp objects.
Cyber Touh: 
The array of stimulators can generate simple sensations such as pulses or sustained vibration, and they can be used in combination to produce complex tactile feedback patterns. Software developers can design their own actuation profiles. The CyberTouch tactile feedback option is essential to anyone serious about using their hands to interact with objects in a virtual world.
Cyber Grasp: 
 
The CyberGrasp system is an innovative force feedback system for your fingers and hand. It lets you "reach into your computer" and grasp computer-generated or tele-manipulated objects.
 
The CyberGrasp device is a lightweight, force-reflecting exoskeleton that fits over a CyberGlove data glove (wired version) and adds resistive force feedback to each finger. With the CyberGrasp force feedback system, users are able to feel the size and shape of computer-generated 3D objects in a simulated virtual world. 

Grasp forces are produced by a network of tendons routed to the fingertips via the exoskeleton. There are five actuators, one for each finger, which can be individually programmed to prevent the user's fingers from penetrating or crushing a virtual solid object. The high-bandwidth actuators are located in a small actuator module, which can be placed on the desktop. Additionally, since the CyberGrasp system does not provide grounded forces, the actuator module can also be worn in a GraspPack backpack for portable operation, dramatically increasing the effective workspace. 

The device exerts grasp forces that are roughly perpendicular to the fingertips throughout the range of motion, and forces can be specified individually. The CyberGrasp system allows full range-of-motion of the hand and does not obstruct the wearer's movements. The device is fully adjustable and designed to fit a wide variety of hands. 

Originally developed under STTR contract to the United States Navy for use in telerobotic applications, the CyberGrasp system allows an operator to control a remotely-located robotic "hand" and literally "feel" the object being manipulated.

Cyber Force: 
The CyberForce system is an option designed to work with the CyberGrasp exoskeleton, the award-winning, lightweight, force-reflecting system that fits over a CyberGlove data glove and adds resistive force feedback to each finger. The CyberForce system is produced under license from SensAble Technologies, Inc. 

Using the CyberForce system together with the CyberGrasp exoskeleton, you can literally "hang your hand" on a virtual steering wheel, sense weight and inertia while picking up a "heavy" virtual object, or feel the impenetrable resistance of a simulated wall. The CyberForce option allows you to intuitively explore and interact with simulated graphical objects via the most natural interface possible -the human hand.